Catgwap
(conference version)
====================
(c) 2009 Jim McCann / TCHOW
http://tchow.com/games/catgwap
====================
This version is pretty rough around all the edges; something nicer eventually.
Sorry, no scores are saved and no replays saved. You'll have to boast without
proof for the moment.

-- About --
A game where you plan the motion of a catom ensemble.

-- Keys --
Menu:
   Arrow keys for the menu.

Game:
   Escape -- show level info, maybe quit
   Space -- pause, unpause; you want to be mostly paused
   Mouse -- hover over connection to select...
   z/x/c/pgup/home/delete/arrows -- change connection type under mouse

-- More on gameplay --
Connection types:
   Yellow diamond -- not connected
   Red X -- locked together
   Green Y -- catoms want to roll (arrows set direction)
   Blue I -- catoms can roll freely (no motor, unlike green)

Goal:
   Catoms count for any platform if...
      (a) they are touching that platform.
      (b) they are connected to a platform.
      (c) they are connected to a catom that counts for reason (b) or (c).
   Win by making enough catoms count for every green platform.
   Lose by making enough catoms count for any red platform.
   Notice the nice asymmetry in winning and losing, and consider trying for both.
